Solo and Competitive Play: Their Effect on Immersion and Pain Ratings1

  • Research type

    Research Study

  • Full title

    Solo and Competitive Play in Video Games: Their Effect on Immersion and Pain Ratings Given by Burn Patients Undergoing Dressing Change.

  • IRAS ID

    154642

  • Contact name

    Stephen Fairclough

  • Contact email

    s.fairclough@ljmu.ac.uk

  • Sponsor organisation

    Liverpool John Moores University

  • Research summary

    Upon recruitment, participants will complete a questionnaire to measure their propensities to become immersed in various media (including books, video games and films for example).Participants will then use a hand-held video game console to play a driving game during a standard wound change procedure during their stay as inpatients on the Regional Burns Unit at Whiston Hospital. They will play the game against the computer and also when they believe they are competing against the student researcher. They will then complete a questionnaire measuring their level of immersion in the game condition, in addition to a numeric graphic rating scale to rate the pain experienced. These questionnaire measures will also be recorded during a standard procedure without gaming as a distraction to provide baseline data.
    It is expected that participants will be more immersed in the game when they believe they are in competition with the student researcher than when playing against the computer. This should then result in higher scores on the immersion questionnaire and lower pain ratings due to the wound change procedure. It is also expected that during the 'no computer game' condition participants will experience more pain than when they are immersed in the video game.

  • REC name

    East of Scotland Research Ethics Service REC 1

  • REC reference

    14/ES/1016

  • Date of REC Opinion

    4 Jul 2014

  • REC opinion

    Further Information Favourable Opinion