Solo and Competitive Play: Their Effect on Immersion and Pain Ratings1
Research type
Research Study
Full title
Solo and Competitive Play in Video Games: Their Effect on Immersion and Pain Ratings Given by Burn Patients Undergoing Dressing Change.
IRAS ID
154642
Contact name
Stephen Fairclough
Contact email
Sponsor organisation
Liverpool John Moores University
Research summary
Upon recruitment, participants will complete a questionnaire to measure their propensities to become immersed in various media (including books, video games and films for example).Participants will then use a hand-held video game console to play a driving game during a standard wound change procedure during their stay as inpatients on the Regional Burns Unit at Whiston Hospital. They will play the game against the computer and also when they believe they are competing against the student researcher. They will then complete a questionnaire measuring their level of immersion in the game condition, in addition to a numeric graphic rating scale to rate the pain experienced. These questionnaire measures will also be recorded during a standard procedure without gaming as a distraction to provide baseline data.
It is expected that participants will be more immersed in the game when they believe they are in competition with the student researcher than when playing against the computer. This should then result in higher scores on the immersion questionnaire and lower pain ratings due to the wound change procedure. It is also expected that during the 'no computer game' condition participants will experience more pain than when they are immersed in the video game.REC name
East of Scotland Research Ethics Service REC 1
REC reference
14/ES/1016
Date of REC Opinion
4 Jul 2014
REC opinion
Further Information Favourable Opinion