PACE Study
Research type
Research Study
Full title
Smartphone/tablet-based gaming apps to deliver patient-led cognitive gamified training (PACE Study)
IRAS ID
312024
Contact name
Sunil Bhandari
Contact email
Sponsor organisation
Hull University Teaching Hospitals NHS Trust
Duration of Study in the UK
0 years, 8 months, 22 days
Research summary
BACKGROUND: Over half the people on haemodialysis have told researchers that they experience problems with memory and thinking clearly. People on haemodialysis who experience more problems with memory and thinking also seem to report that they have lower health-related quality of life, and how these two are related is important: when attempting to improve the situation with simple interventions.
CURRENT STUDY: The aim of this study is to utilise smartphone/tablet-based gaming apps to deliver patient-led cognitive gamified training (CGT) during haemodialysis sessions without the direct involvement of health professionals.
HOW: We will formally assess cognitive function before, and again after six months, of CGT using the validated Mini Mental State Exam (MMSE) screening tool. In addition, we will use the patient reported outcome measure (PROM), quality of life and wellbeing using the Kidney Disease Quality of Life Instrument self-report (KDQoL-SF, v 1.3) and Patient-Reported Outcomes Measurement Information System (PROMIS) Global Health Instrument questionnaire at baseline and at the end of study.
WHERE: The CGT intervention will be held at the Hull University Teaching Hospitals kidney service, which covers the whole of the eastern region with 3 satellites.
RESULTS: We anticipate that smartphone/tablet-based CGT will delay the cognitive decline during haemodialysis and may improve cognitive function in these patients leading to higher quality of life, well-being and functional capacity.
REC name
London - Harrow Research Ethics Committee
REC reference
22/LO/0538
Date of REC Opinion
16 Sep 2022
REC opinion
Further Information Favourable Opinion