Internet and Gaming Disorder London-harrow 18/20/1676

  • Research type

    Research Study

  • Full title

    Internet and Gaming Disorder: Clinical Practice in the UK

  • IRAS ID

    247656

  • Contact name

    Mike Marriott

  • Contact email

    mike.marriott@ntu.ac.uk

  • Clinicaltrials.gov Identifier

    18/20/1676, London-Harrow

  • Duration of Study in the UK

    2 years, 0 months, 1 days

  • Research summary

    Over the last decade, the availability of different digital games has increased rapidly, and has coincided with the expeditious development of the internet and gaming industry. Internet Disorder (ID) could be refer to as encompassing Internet-use related addictions and problematic Internet use, including Internet Gaming Disorder (IGD; Kuss, & Lopez-Fernandez, 2016). A unified assessment approach to IG and IGD is needed as substantial differences related to classification within the context of assessment can further generate confusion and render information on the prevalence rates, clinical course, treatment, and biomarkers implicated with ID and IGD inconclusive. Several scholars have called for unification in the assessment of IGD following the publication of the nine Internet Gaming Disorder (IGD) criteria by the American Psychiatric Association in the most recent diagnostic manual (DSM-5, 2013) (Griffiths et al., 2017; Kuss et al., 2017). Following several meetings with experts, the World Health Organisation has now decided to include a revised diagnosis of Gaming Disorder in their upcoming diagnostic manual, the ICD-11, to be published in 2018. However, previous studies have repeatedly outlined that the major obstacle in the field that significantly hinders research progress is that the majority of the studies drew their findings from non-clinical/normative community samples (Kuss, Griffith, & Pontes, 2017). For this reason the aims of this project are to fill the gaps in our knowledge on Internet and Gaming Disorder: (1) exploring the lived experience of addiction to specific Internet applications including gaming in a patient sample and to corroborate it by the patients’ parents’, significant others’ and therapists’ accounts, (2) investigating the prevalence and symptoms of Internet addictions including gaming disorder and their relationship with associated psychological and physical health and well-being variables.

  • REC name

    London - Harrow Research Ethics Committee

  • REC reference

    18/LO/1676

  • Date of REC Opinion

    26 Sep 2018

  • REC opinion

    Unfavourable Opinion