At-Risk Gaming Attitudes V.1

  • Research type

    Research Study

  • Full title

    Exploring the Perceived Role of Gaming Habits in Mental Health Among Individuals with an At-Risk Mental State for Psychosis.

  • IRAS ID

    355375

  • Contact name

    Constance Newens

  • Contact email

    Constance.Newens@nhs.net

  • Sponsor organisation

    University of Essex

  • Duration of Study in the UK

    1 years, 0 months, 1 days

  • Research summary

    This study explores how individuals at risk of developing psychosis perceive the role of their internet gaming habits in their mental health and daily functioning. Psychosis is a serious mental health condition that can include symptoms such as hallucinations, delusions, and disorganised thinking. Some individuals experience early, less intense unusual experiences, which is known as having an At-Risk Mental State (ARMS), which may or may not lead to full psychosis. Early intervention in mental health treatment is crucial in reducing the risk of developing a serious mental health condition.

    With gaming becoming an increasingly common activity, concerns have been raised about its potential impact on mental health. Some studies suggest that excessive gaming may contribute to problems such as sleep disturbances, social withdrawal, and stress, which are also risk factors for psychosis. However, gaming may also have positive effects, such as providing social connections and reducing anxiety. The link between gaming and psychosis remains unclear, and there is little research exploring the role of gaming for people who are at risk of psychosis.

    This study will use qualitative interviews to gather in-depth insights from 12-15 participants receiving support from NHS At-Risk Mental State (ARMS) services in Southeast England. Participants will be asked about their gaming habits, their motivations for playing, and how they believe gaming affects their mental health and daily functioning. Thematic analysis will be used to identify common themes in their responses.

    Findings from this study may help NHS services understand the potential risks and benefits of gaming for individuals at risk of psychosis. This could inform early intervention strategies and improve mental health support for young people who engage in gaming.

  • REC name

    East of Scotland Research Ethics Service REC 1

  • REC reference

    25/ES/0083

  • Date of REC Opinion

    4 Nov 2025

  • REC opinion

    Further Information Favourable Opinion